ILF
Description
There was something here, now there's not.
Anomalous Materials
https://discord.gg/anomidaeCGE7-193 VIEW TRACKER BY LUNASCAPE:
https://gaq9.com/view
view tracker files provided by sector/viewmonitor
@sectorrrrrCreated by @Anomidae
https://www.patreon.com/c/AnomidaeEida Machinima Archive
@eidamachinimaMusic by @pumodi
and @churgneygurgney9895Bonus track by DJ CARCINOGEN
https://soundcloud.com/dj_carcinogen/interloper-seventeen_splitcfg-jc
Summary
- Special broken version of Special Presentation with Anomidae's added logo distorted 00:05
- "DO NOT ATTEMPT ANYTHING IN THIS VIDEO"
- Ravencheck
- HL2DM gameplay interrupted by ravencheck
- Ravencheck detects a drawing from Locations/Ordinance/ordinance and a new White Cube
- Running the INTERLOPE command opens the Type 7 state and plays a ringing bell
- 02:14 Dramatic open, video interrupted with a zoom out to davinci
- Noises 06:16
- Anomi in Locations/dm_equilibre saying there's a new sound playing
- Heard metal barrels
- Sound outside the map? Noclips out for a while
- Finds a spot with the metal barrel sound in the void, but no objects
- Game crashes
- Sound only happens when sourcebox is running
Recap
- Sourcebox overview
- Puzzle pieces not fitting
- Sourcebox causes void anomolies (sounds) in games
- Ordinance
- If you try to join cge7-193 while Sourcebox is running, you get the Locations/Ordinance/ordinance UI
- Source Void discussion
- Explanation interrupted
- Quick flash of placeholder Blackboard
- 19:07 Example A
- Samaritan with projectskybox watermark
- Captioned "Omitting Information regarding what happened while the stream went down"
- No further framing or explanation
- Full footage of Longtrap from IL4, previously only described
- After the subroutine_hello passes the Doorway and causes a cubemap exam in Portal, Portal RTX "renders" the checkerboard floor
- Anomi starts CS just for fun, with Portal still open and rendered
- CS opens the Ordinance UI
- Heartbeat (ord_ren) causes CS to load and Portal RTX to render a screenshot with Anomi. A Hint Nodes is present in the scene.
- Anomi says "Huh. No kidding. So it actually is..."
- Animi has left certain things out to keep certain aspects of fsky away from public scrutiny
- Cuts back to Anomi with Blackboard placeholder
- In the Source Void, a doorway flashes white and control now becomes a drawing canvas
- Save and quit switches back to a pawn but control stops working
- The rendered drawing was sent to HL2 as a decal in ravenholm instead of Umbrella Decal
- Commands functioning differently
- "Almost" all demos are Type 7
- There is no time limit
- Example B
- "Fabricating a console command to cover a known type 5 exploit"
- Asserts IL2's
INTERLOPE -h"countdown to 6 AM" was fabricated - The exact time limit or reason is not actually knowable. Anomi simply turned off his wifi to try and capture the portal type 5. we think someone may have suggested this to him after the first video came out.
Cube Capture
- HL2X
- Xemu savegame "reverted": no save game available in "load game"
- "Continue game" loads into water hazard, exactly where Anomi clipped into the void from
- Unplugging the controller triggers the Xemu > Reconnect Screen
- White Cube spawning
- Puzzle pieces not all fitting 31:49
- Maybe this isn't solvable, maybe there's missing context
- Notes to self about b-roll, "ready to move on", "I'm done"
- 32:49 Example C
- "Anomi leaving out an explanation of why he used his gm-construct save for exploration"
- Transcript between A and L on gmod
- A: I wanted to try, uh, using this one spe... heh L: in gmod 10? A: sorry L: Did it get corrupted? A: no no, I L: ah, Like? A: I just haven't opened this in a long time, uh A: cause this uh.. this save, is actually a really old one L: ohhh A: that I've, uh, kept on a hard drive, for a long time L: ah, this was your middle school group right?
- A: yeah yeah! back in the day, A: It was me and a small group of friends, but mostly and uh, A: you know, me and L: SpiceNice? A: yeah yeah! exactly L: ah, so this was what you and Spice made A: we, put together a lot of this ourselves A: I built, "the park" L: So we're peering back into your childhood haha A: yeah... A: lot of memories, we spent a lot of time here A: not even just building, just like, A: sometimes we'd just talk all the time as well.
- L: Ah, I see A: and... A: you know, I kinda have this theory, ok A: that like, A: If stuff is getting into the source void, ok, A: then, like, how long- A: we still don't really know how it happens, right? A: And so I'm wondering, A: Like, A: how long ago did stuff start getting IN? L: ah yeah, good question A: that's what I wanna find out
- Anomi has had other intentions in mind while investigating INTERLOPER, which he has kept out of the INTERLOPER videos. essentially, he has been working silently, on his own behind the scenes investigation
- Anomi snipes White Cube, crashes game
- Activating Sourcebox's cube button spawns a second white cube
- Mechanics: Cube button spawns cube, Cube aimbot
- 39:22 Crashes are actually crashpackets, see Sourcebox > cube capture
- 41:25 Anomi bruteforcing any possible behavior, self-admittedly obsessively
- Cuts mid-sentence "In terms of what to do next--"
- 42:23 Uncommented footage
- Anomi arranges a gmod contraption with one White Cube on a rotor regularly smacking (grazing) another white cube
- After this is set up a Type 7 windchime2 Bell can be faintly heard
- Noclips into the source void, positioning within the void to reach a point (Looking for the bell?)
- 43:17 Hard cut to uncommentated footage
- 44:00 Hard cut to uncommentated footage
- Starting a new gmod game in
anomi_testmap - gmod complains about lua errors in the bomb addon
- A White Cube is present.
- Anomi drops a door and the cube off the edge of the map.
- 44:38 Later, Anomi renders a cube capture. The POV is a sideways cube in the void.
- "Oh, it does work."
- Starting a new gmod game in
Portaltrap
- 45:01 Hard cut to uncommentated footage
- In gmod, Locations/anomi_test
- Anomi suspends a White Cube and an addon nuke in a cargo container flying contraption, aimed along a laser pointer.
- The contraption kind of glitches out in a gmod way. Anomi comments that his design sucks.
- Later, he pushes a button to trigger the bomb
- 46:50 Portal trap #portaltrap
- View switches to Xemu in the source void on a portal map.
- This is a fully new state. Multiple source games (TF2, HL2, Portal, Sourcebox switched to sphere/video mode) are up and running.
- This doesn't match SKYCRASH: games display correctly and pawns don't have to teleport to be present in the void
- This is more like spectator sync from ILB: a position in one game mirroring to a pawn in another - #todo exact method of operation is unclear. This shouldn't be possible?
- The viewmodel is holding a portal gun but the hands are broken. (Mossman?)
- A tf2 teleporter teleports in an engineer, then
player.mdl(gordon freeman)
- Engineer is shown to be using the Eureka Effect (allows teleporting back to spawn) - Commentary
- yeah so I haven't talked in a while, uh, but
- I've made some pretty major breakthroughs over here over the past couple weeks
- it's hard to explain, I'll have to explain it all to you all later,
- I think that, potentially we can plan another expedition
- this might be a good idea to include in INTERLOPER F potentially
- getting like one final exploration in, before we kinda, call it done let me know what you think um huh? wait is that... no way
- 47:19 Games disconnect/exit to menu one-by-one, immediately removing their pawn from Xemu.
- Impossible to read what the console output marks as the cause. There is no Skybox.exe "crashed" notification.
- 47:23 HL2 - 47:35 As portal crashes, main xemu void window suddenly unrenders a Type 7 state, not in a demo.
- Not in any synchronized location- Graphics scroll up, as seen in Spise5
- The Interloper is trapped in xemu.
- The cube was flown to the INTERLOPER as it was stuck generating a demo, then triggered with Cube Capture, somehow pulling the INTERLOPER into Xemu- #theory There is no portaltrap. This clip does not contain the actual moment interloper was trapped. Interloper was already trapped and being used to connect the runtimes, but portal crashing accidently revealed interloper in xemu, which Anomi didn't mean to record.
- 47:48 Portal Trap Clip is contextualized by Samaritan as material Anomi withheld
- we think he may have used a physics device via garrysmod, and detonated the cube near the INTERLOPER
- Cargo container bomb clip shown. Presumably a sophisticated version of that was aimed through the source void and detonated at the coordinates of
INTERLOPER.DMEas noted by Sourcebox. Interloper could be held in place with a timed PULL. - the only proof we have of this, is an 88 minute recording of the sourcebox tracker. (example E)
- Entity sits in place up until something comes into view, the cube
- Cube causes a drowning effect when it collides with the tracked point
- The cube then becomes a clickable sourcebox button that fills the screen "selected" light- blue when clicked
Memories
- 49:46 Example D
- "Leaving an important finding out of the footage"
- Reveals Anomi reaching the floating axlvote map during ILC skycrash.
- From below, he can see a figure jumping around in the map
- "It looks like a TF2 map I used to play on all the time back when I was in middle and high school. "
- Drops off the map and lands in axlvote. "Another one."
- Cautiously approaches the moving scout ghost, who jumps over and intelligently, directly interacts with the player
- I used to do this ... I just hopped around until other people got on
- Anomi does not attempt to interact with the scout ghost
- "So my suspicions were true! It's memories that are out here"
- #unknown How does anomi get out of Axis?
- #blooper Pink Crowbar isn't pink here
- we suspect that this discovery is was truly set Anomi off on his own investigation which we believe was his main motivation for withholding his capture of interloper
- He wasn't really interested in a 5th expedition, he wanted to find something (himself)
- the text very briefly changes to "wanted to find someone?".
- Redcirc 54:00
- Anomi draws a red circle on a black canvas in a drawing tool, then uploads the file as his counterstrike spray
- He sprays the spray, then drowns a White Cube in a HL2 instance
- In Xemu with the captured interloper, the bells pause. Xemu plays a Three-sound code on loop, pickup-angry3-die2
- Anomi loads into Locations/Ordinance/ordinance and spawns in a White Cube inside the ordinance map. He shoots it until it's on the hint button (A)
- In the console, Anomi plays pickup-angry3-die2
- Xemu interloper plays bells, then loads a playable Compressed video map that matches the spray
- "This means I was right to begin with and it acts as a discriminator"
- Spray acts as search query
- 57:48 gmod memory
- Sprays screenshot in css. Xemu plays Three-sound code, charge-crowbar-lamar
- Xemu loads to a playable Compressed video of gmod
- "It's like mario 64 logic, it's like stepping into a photograph"
- Also within the streamed game is a large pit. Anomi jumps in, killing the Alyx model with a Drowning sound effect.
- Video unrenders.
- anomi-personal
- Xemu loads into phys_house
- Muses "I wonder where... oh" as he finds a figure (mossman/mannequin?)
- siggraph
- Beta screenshots don't work for Mechanics/Map Streaming
- Could determine the cutoff, but the process takes too long, so maybe not.
- another Mechanics/Map Streaming
- Finds a restrained DMNPC on the map
- "It's all so well-preserved... well, kinda. It's so interesting"
- Anomi finds his 13-year-old admin avatar (combine elite) static
- Nostalgia chatter
Castle
- Anomei tries to draw a castle he can't remember 1:04:30
- Doesn't have a screenshot of "the thing I'm trying to look for"
- "I feel like I just need to be close. It doesn't have to-"
- Drawing of colum_sky_fortress yields a Three-sound code
- Loads Mechanics/Map Streaming of Locations/colum_sky_fortress
- A flirty message repeats in the chat from the memory
- : Wow I looove it <3
- : thankie youuuu colum :)))
- : yayyyy :D
- : Im gona add more rooms so we can build lots of stuff
- Anomi is quiet, looks tentatively across a gap, then falls crossing.
- Map is revealed to be a foggy forest matching spises
- Dies, kicked back to Type 7
- Figures out how to send text messages on the server with
ord_say(may rely on sourcebox to enable serverconfig?) - Returns to colum_sky_fortress
- The memory is broken this time. A physics object can be seen glitching in the background that wasn't there before.
- Rocket-jumping to the other side reveals a DMNPC combine elite
- Behind him a Void Probes appears to be attacking a Model Mutilation'd dnmpc. The flashlight keeps toggling. The attack is disturbing.
- The Sounds/VRAD beep is playing. An error is in the background
- A bell tolls. Anomi looks behind him and sees another Void Probes attacking and mutilating the combine elite
- The probe attacking ghost anomi seems to capture him in the tire with a pickup noise. The elite twitches, restrained.
- The probe hovers, satisfied. It turns to approach Anomi, who shoots it with a rocket launcher, launching it off the map
- When he approaches to see a third Void Probes attacks him from behind, Model Mutilationing the model with a Drowning effect
- "Im gone33ttag" in chat, which does not match a corruption of a previously seen line
- Anomi never uses his newfound chat ability.
- The scene derenders TWICE -- Map Streaming
- Potentially related to Cubemap exams > unspecified TF2
- Samaritan describes Anomi's "damage" records 1:10:42
- Mechanics/Void Damage
- Notably the video for this appears to be Locations/d2_coast_07 in the middle of a prop storm
Assault
- 1:12:04 Ravenholm assault
- Working with Lucychat to formulate a plan, falsely claiming the Void Probes causing the damage were preventing a Source Void expedition
- Anomi putting together Void Probes ravenholm signs in gm_construct, welding a White Cube to one and causing a Mechanics/Cube Capture
- Cut to ravenholm signs in the source void. Signs are slowly being gathered for Physics Assembly.
- As the POV moves it's revealed the POV is a White Cube, this is the same scene as gm_construct but voidside.
- 1:14:30 After extended travel the skybox changes from Dark Levels to a a light fog, making the prop cloud easily visible
- Location is Locations/d2_coast_07
- Entities/Wanderers are visible
- The source of the Physics Assembly is revealed to be Entities/Hands
- Assembly appears to be performed by Hands under a Cone
- Void Probes are shakily arranged into place before being finalized with a beep
- Hands seems to notice its mistake in allowing a White Cube: says "woah, oh" several times and frantically grabs the POV 1:16:44, causing a Drowning and a de-render to Entities/The Interloper in xemu
- Whiteboarding 1:17:10 for #trickshot
- "running out of desk space", drawing in half-life alyx
- Whiteboard physics intercut with void footage
- Several mechanics appear to be psb.lucy's ideas
- In the void, tethering a Ravenholm sign to Locations/anomi_test and letting Physics Assembly catch it creates a line that triangulates the source
- Teleporting an engineer in between attaching a rope to his hat and an object creates a rope all the way to the destination
- "if we establish a bunch of connection nodes..."
- Teleporting an engineer to csdust in the Source Void allows a client in the main engine to track it using the Sourcebox Picker
- Physics means as long as the drop position is higher than the point of interest we can use geometry to calculate a trajectory
- "We don't want to send anything too unstable in there because it's probably gonna hit something and then crash"
- Footage is of a vehicle loaded up with explosives and breakable boxes
Anomi may want to crash this thing!To clear the prop field
- Using the portal gun
- Trickshot flash 1:19:41
- White Cube welded to an engineer helmet
- Headshotting the engineer causes the helmet and cube to fall straight down
- Cube hits portal, comes out in csdust. Positions are shown to be mapped with roped engineers
- In CSS, Anomidae tracks the cube with the awk
- Explosive payload reaches prop field and is triggered by physics collisions, blows a path ("clearing")
- Another set of portals at Locations/Bedrock catches the cube and fires it back up
- It takes one shot
- In the visualization, the entire radius of the point of interest is suddenly taken up by a Cube
- 1:20:49 "And then we get it."
- In the Design Language/Visualization, the cube is shown as blue and rotating, matching the Sourcebox UI
- Xemu-1 with the captured Entities/The Interloper is shown to be running next to Xemu-2
- On Xemu-2, the POV is wielding an Umbrella Man's black umbrella as a swep
- This is the map Hands was using as a staging ground for physics assembly
- Black POV is in Locations/d2_coast_07 in the source void. Physics Assembly is still pulling props in the sky.
- Model Mutilation victims can be seen
- Several crashed, inert Void Probes
- A red light is on in the house. Above the house the Hands are gone but the CONE remains.
- Ascending the house.
- Camera lingers on the source of the red light, which isn't clear
- Confronting Skyghost 1:24:01
- Outside the Locations/d2_coast_07 house, a Hands is visible on the ground, unmoving.
- After approaching the water the giant figure can be clearly seen, unmoving
- After looking at the water Skyghost appears and locks onto the camera, not animating. She Sounds/Suit Beeps once.
- Anomi says "There you are" softly. Footage cuts.
- 1:24:50 Using the console anomi attempts to communicate with
ord_say- But this is xemu. This must be composited with the console in another game. (Probably TF2 given the
ord_commands.)
- But this is xemu. This must be composited with the console in another game. (Probably TF2 given the
- Skyghost only beeps. Anomi beeps back with, first trying
play, thenord_play- A: Hello doctor freeman.
- SG (waving): Restricted incursion in progress.
- A: Move.
- SG: And things were going so well...
- Anomi begins to Flashnuke, damaging Hands and Skyghost
- Skyghost vocalizes while Anomi continues
- Sounds/Combine radio beep
npc/overwatch/radiovoice/apply.wavrepeated
- Completely distorted, Skyghost recites a Three-sound code
- This is the code used to access colum_sky_fortress - With a final nuke a Drowning effect plays and the scene unrenders
Severing ties
- 1:27:18 Samaritan presents conversation with psb.lucy
- Are you for real dude? what the fuck did you do with the emulator?
- Yeah, I cleaned up the mess we made
- Dude... it was trapped? You know, that thing I spent like 2 weeks helping you do
- Doesn't matter. We caused this, I fixed it. That's it.
- Yeah, but you went my back . Why are you actng so dramatic over this? You're just doing shit on your own at this point. Just wasting our time, dude.
- we no longer believe this investigation is viable anymore, so we will not be pursuing this any further. thank you for understanding. -PSB
- 1:28:32 In the style of Special Presentation, "Final Transmission" 1:28:30
- Anomi writes on the failure of the investigation
- Confesses recognizing the demo gameplay as his
- Theory was the servers might contain memories of the past, preserved
- And maybe it could even be interacted with
- But Anomi thinks searching through the void caused Void Damage, because the only way to observe it was to become part of it and spread influence
- Perhaps a collapse is still inevitable
- Blames INTERLOPE command for making the void vulnerable to himself and others
- After 20 years, I closed it
- 1:33:05 Shows Anomi flashnuking Xemu-2
- Compare 1:10:30 , 1:32:59
- Crashes (with what appears to be a Screens?)
1:34:54 As Anomi types "we are not welcome here" a faint Windchime can be heard as the text lagsFalse positive? Don't hear it anymore.- End of investigation.
- 1:35:09 Final Transmission
- Text notably sharpens during this segment compared to the previous
- 1:44:40 Anomi leaves his room as it begins to rain
- Credits
- Flythrough Locations/omgcity, kulcs, Locations/psbmod, prop storm
- Outro














