ILC

Description

Something bad happened

DISCORD//ANOMALOUS MATERIALS
Discord: https://discord.com/invite/U4D7R5W

CREATED BY @Anomidae https://patreon.com/anomidae

Music by @pumodi https://jeffbriceaudio.com/

Writing and assistance by @hifomi

Additional Music by Sturm
@gurgney on twitter, @churgneygurgney9895

Summary

  • Special presentation
  • Starts with a eida-style "don't recreate" warning
  • Staggered text: something went wrong, my game crashed
  • 00:49 HL2 ravenholm gameplay, no decal but Physics Assembly (throughout the game)
    • 02:45 Anomi shows Eida, Eida messages "You watched my demo? Try pushing F11"
  • 04:20 F11 test
  • 07:40 Xemu
    • Emulation of HL2 xbox starts and runs.
    • "not even source wizardry can penetrate emulation layers"
    • Thoughts about sentimentality and importance of source to Anomi personally
    • 10:12 Uses a physics glitch with a barrel and the airboat to break out of the map
  • Xemu sync
    • 10:51 After 8 hours of falling, hits a DOTA map and dies
    • DOTA 2 is running in another window, so perhaps the game is running with no UI
    • 12:29 Uses the minimap to move a dota character in view, Xemu is synchronized with the PC host
    • 14:05 Uses getpos in dota to get a setpos command, then runs the setpos in hl2 to move a controlable gordon to xemu void #coordinates
      • Since Xemu has found a dota pawn on a dota map, dota can getpos to #coordinates in the source void
      • Coordinates in the void are hexadecimal and very large
    • Revives xgordon with a setpos'd revival character from Dead Air
    • Can't get out of the dota valley
    • 19:09 Able to teleport using a synchronized engineer
      • Engineer must have placed a teleporter exit in tf2 before setposing to dota to place the entrance
      • Therefore #theory all source games are currently running a session connected to the Source Void
  • 20:03 Xemu exploration (upward)
    • 20:58 Finds a spasming medic model
    • 21:28 "I have to be inside the server" (FSKY? but at least Source Void)
    • Occasional loud wind effects
    • 21:54 Spawn room with viewmodels (husks?)
    • 22:22 Physics Assembly noticeable in tf2
    • 22:51 Teleports via engineer to portal 2
      • "The coordinates are all shared between all the games" in the Source Void
      • Killbind, respawn in upward, place entrance. Getpos in P2, setpos in TF2, place exit. But how does the engineer get back to upward?
  • Portal 2 (underground map)
    • Flashlight works
    • 25:12 finds a broken barney model
  • Lake map 25:41 freespace06_v1 in portal (1)
    • TF2-teleports (unclear how) to a (gmod?) map, underwater.
      • No sign of engineer.
    • roaming a-posed rainbow Wanderers
      • Colors somewhat similar to a sfm color demo?
    • 27:04 New wanderer spawns in
    • 27:17 Original portal chell player is on the map
      • "That's because umm... I'm running this map off of portal"
      • freespace06_v1 must have been loaded in the portal runtime with map, which is also how the coordinates got to engie
    • 27:48 Citizens roam away from Chell as an Umbrella Man comes and Model Mutilation the portal playermodel, then vanishes. This crashes portal
      • #theory Since portal crashing doesn't kill the map portal probably didn't instantiate the location, just connected to it.
  • 29:19 psbmod
    • TF2 crashed while trying to teleport to psb (engineer Model Mutilation, but no Umbrella Man nearby)
    • "the sun is leaking"
    • 31:13 Physics Assembly noticeable in psb
      • "I think this is where all the props have been going"
    • Difficult to navigate with no noclip
    • If all the games have been connected for a while, this is where the props have been going.
      • Runtimes were synced before pressing F11; remember psb/tf2 spectator sync
      • Windmill tower of twitching physics objects in the courtyard.
        • door logic and explosion noises leftover from lost coast
        • Some NPC models animating, some spasming
        • #theory The direction of the physics props and the tower they form makes a very visible landmark. Was skyghost trying to send a signal?
      • 34:06 DMNPC > Noise ragdoll
      • Skyghost model sitting in the floor at the player's death point where the player pawn should be
        * "Isn't where that's where the player should be?"
      • 34:37 Games crashing
        * Crashed games can't be launched again, they just crash again
  • Skychase 35:07
    • Stakes: Can't let psbmod crash or we lose Skyghost. Can't let Pink Crasher mutilate the pawn and crash the game.
    • Pink crasher found in the prop storm, chases the player
      • Where is it going? "that's definitely moving towards the player", but also "it's going into the cathedral"
      • #theory Pink Crasher was always after Skyghost and only followed the player once they had the Skybar
    • 35:53 Skyghost picked up as a tool, Objects/Pink Crowbar acquired
    • 36:37 Significant lag spike. (Possibly due to proximity?)
    • "it appears I have god mode on now". Lampshading fall damage issue, or a property of Skybar?
    • Anomi able to jump out of the world, lands in (another?) upward
    • Jumps out of upward, falls past dota
    • Talking to L (psb.Lucy) in this footage
  • 38:05 Falls past, then lands on a city map
    • Need to avoid landing in an enclosed space
  • 40:21Lands on Belleview Airlines with The Angel
  • psb.Lucy suggests using an ammo cheat for xemu, but Anomi later notes that the crasher is already ignoring damage triggers
  • 42:56 Lands on rp_christmastown
  • Lands on Locations/Bedrock
    • 50:26 Traffic CONE
    • 50:39 Finds Skyghost, who fixes herself to the POV and points in a direction
    • Eventually a chair prop falls out of the sky
    • Anomi finds Cone Chomsky, which skyghost very quickly turns into a glowing Doorway, causing some lag
    • 52:42 The crowbar viewmodel points into the new doorway
    • Entering the Doorway VRADs and simultaneously crashes the emulator and psbmod with a Display Issues and the error "Invalid CD Key, please enter a valid Product key and restart the program"
  • Outro

Pasted image 20251102012218.png
Pasted image 20251102012329.png

Pasted image 20251102011957.png