ILC
Description
Something bad happened
DISCORD//ANOMALOUS MATERIALS
Discord: https://discord.com/invite/U4D7R5WCREATED BY @Anomidae https://patreon.com/anomidae
Music by @pumodi https://jeffbriceaudio.com/
Writing and assistance by @hifomi
Additional Music by Sturm
@gurgney on twitter, @churgneygurgney9895
Summary
- Special presentation
- Starts with a eida-style "don't recreate" warning
- Staggered text: something went wrong, my game crashed
- 00:49 HL2 ravenholm gameplay, no decal but Physics Assembly (throughout the game)
- 04:20 F11 test
- See F11
- PSB crashes with Display Issues
- 07:40 Xemu
- Emulation of HL2 xbox starts and runs.
- "not even source wizardry can penetrate emulation layers"
- Thoughts about sentimentality and importance of source to Anomi personally
- 10:12 Uses a physics glitch with a barrel and the airboat to break out of the map
- Xemu sync
- 10:51 After 8 hours of falling, hits a DOTA map and dies
- DOTA 2 is running in another window, so perhaps the game is running with no UI
- 12:29 Uses the minimap to move a dota character in view, Xemu is synchronized with the PC host
- 14:05 Uses getpos in dota to get a setpos command, then runs the setpos in hl2 to move a controlable gordon to xemu void #coordinates
- Since Xemu has found a dota pawn on a dota map, dota can
getposto #coordinates in the source void - Coordinates in the void are hexadecimal and very large
- Since Xemu has found a dota pawn on a dota map, dota can
- Revives xgordon with a setpos'd revival character from Dead Air
- Can't get out of the dota valley
- 19:09 Able to teleport using a synchronized engineer
- Engineer must have placed a teleporter exit in tf2 before
setposing to dota to place the entrance - Therefore #theory all source games are currently running a session connected to the Source Void
- Engineer must have placed a teleporter exit in tf2 before
- 20:03 Xemu exploration (upward)
- 20:58 Finds a spasming medic model
- 21:28 "I have to be inside the server" (FSKY? but at least Source Void)
- Occasional loud wind effects
- 21:54 Spawn room with viewmodels (husks?)
- 22:22 Physics Assembly noticeable in tf2
- 22:51 Teleports via engineer to portal 2
- "The coordinates are all shared between all the games" in the Source Void
- Killbind, respawn in upward, place entrance. Getpos in P2, setpos in TF2, place exit.
But how does the engineer get back to upward?
- Portal 2 (underground map)
- Flashlight works
- 25:12 finds a broken barney model
- Lake map 25:41
freespace06_v1in portal (1)- TF2-teleports (unclear how) to a (gmod?) map, underwater.
- No sign of engineer.
- roaming a-posed rainbow Wanderers
- Colors somewhat similar to a sfm color demo?
- 27:04 New wanderer spawns in
- 27:17 Original portal chell player is on the map
- "That's because umm... I'm running this map off of portal"
freespace06_v1must have been loaded in the portal runtime withmap, which is also how the coordinates got to engie
- 27:48 Citizens roam away from Chell as an Umbrella Man comes and Model Mutilation the portal playermodel, then vanishes. This crashes portal
- #theory Since portal crashing doesn't kill the map portal probably didn't instantiate the location, just connected to it.
- TF2-teleports (unclear how) to a (gmod?) map, underwater.
- 29:19 psbmod
- TF2 crashed while trying to teleport to psb (engineer Model Mutilation, but no Umbrella Man nearby)
- "the sun is leaking"
- 31:13 Physics Assembly noticeable in psb
- "I think this is where all the props have been going"
- Difficult to navigate with no noclip
- If all the games have been connected for a while, this is where the props have been going.
- Runtimes were synced before pressing F11; remember psb/tf2 spectator sync
- Windmill tower of twitching physics objects in the courtyard.
- door logic and explosion noises leftover from lost coast
- Some NPC models animating, some spasming
- #theory The direction of the physics props and the tower they form makes a very visible landmark. Was skyghost trying to send a signal?
- 34:06 DMNPC > Noise ragdoll
- Skyghost model sitting in the floor at the player's death point where the player pawn should be
* "Isn't where that's where the player should be?" - 34:37 Games crashing
* Crashed games can't be launched again, they just crash again
- Skychase 35:07
- Stakes: Can't let psbmod crash or we lose Skyghost. Can't let Pink Crasher mutilate the pawn and crash the game.
- Pink crasher found in the prop storm, chases the player
- Where is it going? "that's definitely moving towards the player", but also "it's going into the cathedral"
- #theory Pink Crasher was always after Skyghost and only followed the player once they had the Skybar
- 35:53 Skyghost picked up as a tool, Objects/Pink Crowbar acquired
- 36:37 Significant lag spike. (Possibly due to proximity?)
- "it appears I have god mode on now". Lampshading fall damage issue, or a property of Skybar?
- Anomi able to jump out of the world, lands in (another?) upward
- Jumps out of upward, falls past dota
- Talking to L (psb.Lucy) in this footage
- 38:05 Falls past, then lands on a city map
- Need to avoid landing in an enclosed space
- 40:21Lands on Belleview Airlines with The Angel
- psb.Lucy suggests using an ammo cheat for xemu, but Anomi later notes that the crasher is already ignoring damage triggers
- 42:56 Lands on rp_christmastown
- 43:28 DMNPC > Natural inhabitants
- "This could be like a decade old... of this running in here"
- "I used to play on this all the time"
- 44:40 Skybar appears to change colors, lighter pink or red
- Trapped, christmastown is enclosed
- 45:59 Uses Skybar on a DMNPC, forcing it to dance
- "I remember seeing something like this back in... episode 5. Because I was looking into something-" stream hiccup
- Possibly flashnuke? #unknown
- Flashnuke works: kills npcs via Model Mutilation. Kleiner goes DMNPC > Broken.
- 48:00 Anomi finds a high vantage point to watch for Pink, but then the fog changes and a Characters/Christmastown Admin comes in and cleans up the flashnuke damage
- Spawns a red ERROR which is positioned onto the DMNPC, removing the NPC with a Drowning sfx
- This is an exact mirror of EMDone's delete tool
- #theory Characters/Christmastown Admin is in a DM Editor > Editor State
- Spawns a red ERROR which is positioned onto the DMNPC, removing the NPC with a Drowning sfx
- Conversation
- Grabs Anomi and carries him out of the map
- Lands on Locations/Bedrock
- 50:26 Traffic CONE
- 50:39 Finds Skyghost, who fixes herself to the POV and points in a direction
- Eventually a chair prop falls out of the sky
- Anomi finds Cone Chomsky, which skyghost very quickly turns into a glowing Doorway, causing some lag
- The Sourcebox theme plays
- 52:42 The crowbar viewmodel points into the new doorway
- Entering the Doorway VRADs and simultaneously crashes the emulator and psbmod with a Display Issues and the error "Invalid CD Key, please enter a valid Product key and restart the program"
- Outro
- SKY//BOX
- Glitch Outro
- Xemu teaser





