Leaky Map
Some maps aren't "sealed", especially in the Source Void. This allows a character to leave the bounds of the map without noclipping. Leaky maps generally do not have functional skyboxes
- Notably leaky
- All maps in SKYCRASH and #trickshot
- Bedrock (props fall in from above)
- Red Room (pawn falls off edge)
- Notably sealed
- Every real bsp
- Edge cases
- int_menu seems to be leaky, but crashes when a standard source game falls out of the world