Xemu

#todo need to figure out #portaltrap

Xemu can't run portal.

INTERLOPE command may work in HL2X according to the forum thread. How?

#159 Unknown User
but how is that possible if this works on hl2x?

#160 <s.t>Jman Expert
wait this works on hl2x????? since when

In SKYCRASH XEMU is called out as running with the software renderer (not directx)

Alpha State

Pasted image 20251103195650.png

  • Appearances
  • Appearance
    • There is a Key pointing up and rotating.
      • Anomi: "I'm assuming that's referring to the serial Key"
    • There is a fixed Gizmo. The POV is facing west (negative x), towards the doorway
    • A player.mdl is standing in the doorway
      • At some time between ILD and Kulcs this figure stopped being visible
      • Pasted image 20251127234638.png
    • The Sourcebox theme plays
    • This is the "left-key" side of subroutine_hello
  • Behavior
    • Movement is impossible
    • The game is lagging.
    • Despite running HL2X, the player is a scout
      • (the default player in SFM)
  • Shooting the gun
    • Pasted image 20251127232638.png
    • Crashes the game a second later
    • Gizmo has been rotated around the X axis, no longer correctly tracking world geometry
    • Key rotation stops and key angles toward door
    • Black box is visible

Beta State

Pasted image 20251103200253.png

  • Appearances
  • Appearance
    • Still on the left-key side, still facing west
    • Key no longer rotates, now points towards Doorway
    • Fog turns black, focus is now on the lighting from the door
  • Behavior
    • New figure, less lag
    • The key needs to be inserted into the box, but there's no mechanic for that in TF2

Gamma

On completing coneconecone, HL2 reaches gamma state

Pasted image 20251127235427.png
Pasted image 20251103202742.png

Reconnect Screen

With Sourcebox running, unplugging the controller leans the camera in and spawns a White Cube used for Cube Capture

Pasted image 20251103215602.png