F11

  • History
    • In ILC
      • nothing happens in HL2 after pushing F11
      • In PSB, pushing F11 changes the camera angle to see a moving heavy for a few seconds, then the display crashes with Fiddlesticks
      • Display Issues
  • Properties
    • Does something special on the runtime with an anomaly but not other runtimes
    • PSB only shows missing texture, no sound
    • F11 "broke everything": launching HL2 renders a frame with Fiddlesticks 06:02
    • Most source games stuck at main menu background (TF2, portal 2, l4d2, dota, sfm)
    • Xemu is able to directly access the Source Void after this state is triggered
    • Games are running a game and accept inputs and even console commands: there are only Uncategorized Patterns/Display Issues
    • F11 can't be what "synced up" the runtimes because the floating props predated that. Called out: ILF 32:03 "I think this is where all my props have been going... if all the games have been connected for a while... but that was happening before I pushed F11, so... has everything been synced up the whole entire time?"
  • Connections
    • F11 is the "switch to TF2" key in SFM. Toggles between game and editor; tf2 runtime and sfm runtime linked