Red Room
Appearances
In Portal and Portal RTX After Umbrella Man "breaks" the portal installation in the Portal Event
Can this be int_menu?
- For
- int_menu is a server hosted by portal and connects the runtimes, but isn't actually physically in the Source Void. This is why Demo Void expeditions are required to explore.
- The red room pawn is able to jump off the map and land in another map because it was in the source void. int_menu as a map has an edge that can be jumped off, but this crashes the game (so presumably the connected clients aren't voidside yet)
- Both connected to Portal RTX's modified state
- Against
- int_menu doesn't have the red light
- int_menu has backbuffer smear, Red Room does not
- int_menu seems to have a slightly different checkerboard texture
- Portal RTX starting in Red Room is mechanically different from starting as a white screen and hosting the int_menu map
- Map name appears to be
communicatein IL4 https://youtu.be/P4bja_5JkM0?si=NEzQJMXrIfxMYIB7&t=1920
Appearance
Red illuminated checkerboard circle.
Behavior
- In Portal and Portal RTX
- During red room state, Portal opens directly to red room with node graph out of date, then crashes. Portal RTX does not crash.
- No local map file available in Portal RTX.
- Can't open the console, can't noclip, etc.
- Passive behavior
- Hosts a server that puts source games in a Mechanics/semi-connected state.
- IL4Vod 13:25
- This appears to be a proxy server of some sort: latency is double-digits, not the 0 localhost games have
- While in this state games claim to be in
map: communicate, https://youtu.be/P4bja_5JkM0?si=NEzQJMXrIfxMYIB7&t=1920
- Once connected allows access to demos, but these demos are not saved
- Generated demos have Anomi's name instead of saved names
- Hosts a server that puts source games in a Mechanics/semi-connected state.
With Whiteroom
Server behavior changes several demos prior to Whiteroom:
server_cvar 'sv_cheats' changed to 1
: Connecting to socket.fsky.org:27015...
: Connection successful!
: WARNING: No serial key detected! please enter a valid sourceBox serial key!
: authenticating key...
: connected to sourceBox
: Launching NULL
Red room pawn moves back as whiteroom starts. When whiteroom begins to move, red pawn moves back into spotlight and demo ends.
With Ellisfloor
Pawn moves backward prior to INTERLOPE command, then falls off and into another map, either subroutine_hello or Bedrock.
With wrong_turn
(Note: this takes place on a different map, but with the same pawn)
Synchronizes with the portal type 4 demo and appears to be Kulcs Ouija > subroutine_hello?







