Red Room

Appearances

In Portal and Portal RTX After Umbrella Man "breaks" the portal installation in the Portal Event

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Can this be int_menu?

  • For
    • int_menu is a server hosted by portal and connects the runtimes, but isn't actually physically in the Source Void. This is why Demo Void expeditions are required to explore.
    • The red room pawn is able to jump off the map and land in another map because it was in the source void. int_menu as a map has an edge that can be jumped off, but this crashes the game (so presumably the connected clients aren't voidside yet)
    • Both connected to Portal RTX's modified state
  • Against

Appearance

Red illuminated checkerboard circle.

Behavior

  • In Portal and Portal RTX
    • During red room state, Portal opens directly to red room with node graph out of date, then crashes. Portal RTX does not crash.
    • No local map file available in Portal RTX.
    • Can't open the console, can't noclip, etc.
  • Passive behavior

Server behavior changes several demos prior to Whiteroom:

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server_cvar 'sv_cheats' changed to 1
: Connecting to socket.fsky.org:27015...
: Connection successful!
: WARNING: No serial key detected! please enter a valid sourceBox serial key!
: authenticating key...
: connected to sourceBox
: Launching NULL

Console output references Sourcebox and its Key

Red room pawn moves back as whiteroom starts. When whiteroom begins to move, red pawn moves back into spotlight and demo ends.

Pawn moves backward prior to INTERLOPE command, then falls off and into another map, either subroutine_hello or Bedrock.

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(Note: this takes place on a different map, but with the same pawn)

Synchronizes with the portal type 4 demo and appears to be Kulcs Ouija > subroutine_hello?

Console output for Whiteroom demo generation references Sourcebox and the need for a serial Key

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