subroutine_hello

- Appearances
- First seen in IL4 in Portal RTX
- "right key" side - Map available on the tf server during kulcs
- Before Phase 3, the server would always start on this map before going to 2fort.
- Runs locally after partial activation of Sourcebox
- After Tadzy killed the cone, Anomidae found his way to this map with the "Sourcebox" program running on his PC. When he went through the door, he was seemingly able to execute the server configs locally on his machine.
- First seen in IL4 in Portal RTX
- Physical layout
- Floor texture is
tilefloor001bthe same as int_menu - Large checkboard square with a Doorway on a hill. Players face the right-key side.
- Has invalid entities
info_player_counterterrorist,info_player_allies,info_player_axis,info_player_start. (TF2 only usesinfo_player_teamspawn) - Large trigger executes
subroutinewhen players load in player.mdlprop by doorway- Key named
kjeglvaekyusitting on the right-key side ("outside")
- - Doorway with black light and
sprites/640hud2.vmtsprite above it - Box with key that executes
invokeonce key is inserted. - Text
KEY ACCEPTED, PLEASE CONTINUEis primed to be activated by server config.
- Floor texture is
- Behavior
- During wrong_turn
- Crossing the Doorway renders the scene as a Mechanics/Source Canvas
- TF2 server
- Local w/ unactivated Sourcebox
- Running locally 1:04:00
- 1:04:00 `connection established to sublayer
- 1:05:46 Physically inserting the key activates Sourcebox`
- During wrong_turn
- Sides
- Key box is on the right, creating two sides: right-key (in front) and left-key (behind)
- Unnamed Portal Type5: right-key
- Kulcs Ouija: right-key
- Xemu: left-key
Ask code: "KJEGLV(AE)(GEN)" (discovered using the overlays in the recovered Eida Machinima videos.


