subroutine_hello

Pasted image 20251103204629.png

  • Appearances
    • First seen in IL4 in Portal RTX
      - "right key" side
      • Pasted image 20251105173535.png
    • Map available on the tf server during kulcs
      • Before Phase 3, the server would always start on this map before going to 2fort.
    • Runs locally after partial activation of Sourcebox
    • After Tadzy killed the cone, Anomidae found his way to this map with the "Sourcebox" program running on his PC. When he went through the door, he was seemingly able to execute the server configs locally on his machine.
  • Physical layout
    • Floor texture is tilefloor001b the same as int_menu
    • Large checkboard square with a Doorway on a hill. Players face the right-key side.
    • Has invalid entities info_player_counterterrorist, info_player_allies, info_player_axis, info_player_start. (TF2 only uses info_player_teamspawn)
      • #theory Designed to work in many different source games?
      • This is the same behavior as int_menu, where multiple games could all connect to the same map
    • Large trigger executes subroutine when players load in
    • player.mdl prop by doorway
    • Key named kjeglvaekyu sitting on the right-key side ("outside")
      - Pasted image 20251127235058.png
    • Doorway with black light and sprites/640hud2.vmt sprite above it
    • Box with key that executes invoke once key is inserted.
    • Text KEY ACCEPTED, PLEASE CONTINUE is primed to be activated by server config.
  • Behavior
  • Sides

Ask code: "KJEGLV(AE)(GEN)" (discovered using the overlays in the recovered Eida Machinima videos.