Skyghost

  • Entity in the "presenter" model

  • Captured in the projectskybox runtime during IL8, hides it but tracks Anomi

  • IL9: starts dormant, gets activated with sound

  • ILA: Starts floating around

  • Interloper A Behavior

    • "Comes from the same server as the demo files"
    • Starts in "map float" mode 00:41
      • Hovering and pointing
      • Occasionally plays a sound or spawns a model
    • Active effects (activity while active)
      • Bursts of activity
      • Makes a noise, points, spawns and positions a combine elite prop 03:02
      • Sits contorted at a fixed position relative to the POV, then jumps back 03:45
      • Plays sound
    • Passive effects (activity while dormant)
      • Teleports to a location, then plays three different sounds (Three-sound code)
      • "slinks" in a contorted ragdoll ball
      • Goes back to t-posing

  • Cubemap exams
    • Building cubemaps while skyghost is slinking renders video to SFM
    • The missing-asset fortress demo rendered the original fortress animation
  • Probably not an Umbrella Man, since there's a fear reaction to the windchime

  • May have learned about Umbrella Men from "watching the demos"

  • Skyghost has many properties unique to umbrella men and not processed by dmnpcs

    • Able to teleport
    • Able to spawn props (like higuy)
  • How is skyghost related to the interloper command?

    • Determines when demos can be generated
    • Can't be The Interloper because they're separate in ILF

#todo verify While anomi is flashnuking skyghost, she plays the same SFX inputs that anomi also uses to go into the castle map, meaning she knows about his past