Skyghost
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Entity in the "presenter" model
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Captured in the projectskybox runtime during IL8, hides it but tracks Anomi
- #theory potentially
ent_dmnpc_anomi4e_UNREGISTEREDfrom gravelgrave
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IL9: starts dormant, gets activated with sound
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ILA: Starts floating around
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Interloper A Behavior
- "Comes from the same server as the demo files"
- Starts in "map float" mode 00:41
- Hovering and pointing
- Occasionally plays a sound or spawns a model
- Active effects (activity while active)
- Passive effects (activity while dormant)
- Teleports to a location, then plays three different sounds (Three-sound code)
- "slinks" in a contorted ragdoll ball
- Goes back to t-posing
- Cubemap exams
- Building cubemaps while skyghost is slinking renders video to SFM
- The missing-asset fortress demo rendered the original fortress animation
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Probably not an Umbrella Man, since there's a fear reaction to the windchime
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May have learned about Umbrella Men from "watching the demos"
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Skyghost has many properties unique to umbrella men and not processed by dmnpcs
- Able to teleport
- Able to spawn props (like higuy)
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How is skyghost related to the interloper command?
- Determines when demos can be generated
- Can't be The Interloper because they're separate in ILF
#todo verify While anomi is flashnuking skyghost, she plays the same SFX inputs that anomi also uses to go into the castle map, meaning she knows about his past
